Skip to content

swift-embedded/swift-embedded

Folders and files

NameName
Last commit message
Last commit date

Latest commit

 

History

9 Commits
 
 
 
 
 
 
 
 
 
 

Repository files navigation

Build Status

This project aims to bring Swift to the world of embedded systems and IoT. It enables Swift to be used on microcontrollers with no operating system and with minimal resources available.

What version of Swift does it support?

Swift 5.1... yes, enjoy the latest features of Swift on bare metal! 🚀

Are all features of Swift available?

Yes, except for full unicode support. In order to save some memory, it includes minimal support only – you can use unicode characters in your strings, but they are ignored by operations like .uppercased() ("žluťoučký".uppercased() returns "žLUťOUčKý" instead of "ŽLUŤOUČKÝ").

Any limitations?

Code size. A "hello world" application has a little bit over one megabyte because it includes big part of the Swift standard library. However, it is a fixed cost (does not grow proportionally with your program) and you can fit quite a lot on a microcontroller with 2MB of flash!

What boards are supported?

Short answer: NUCLEO-F439ZI, but adding support for any other STM32F4-based board with 2MB of flash memory should require few lines of code only.

The toolchain itself should be able to target any microcontroller using thumbv7-m or thumbv7-em architecture. However, any practical embedded application is going to require a package providing access to hardware peripherals. I am currently focusing on supporting the STM32F4 family of microcontrollers – the stm32 Swift package provides access to the basic hardware peripherals of those microcontrollers, such as UART, SPI or GPIO.

Also, to make building an embedded application as simple as possible, I have created a small cross command-line utility. It is a wrapper around swift build that handles all the things as setting up a linker script or using the right compiler flags, making compiling an app a simple one-liner: cross build.


This project is in an early phase, and there is still a lot to work on. Also, if you want to know more about the process of porting Swift to embedded systems, feel free to check out my thesis Swift for Embedded Systems.

Getting Started

Installing the toolchain

  1. Download the latest build of the toolchain from here and put the .xctoolchain file to one of /Library/Developer/Toolchains/ or ~/Library/Developer/Toolchains/:

    $ mkdir -p /Library/Developer/Toolchains
    $ mv <downloaded file>.xctoolchain ~/Library/Developer/Toolchains
  2. Activate the toolchain with:

    $ export TOOLCHAINS=baremetal.YYYYMMDD
  3. Install the cross utility

    $ brew install swift-embedded/formulae/cross
  4. Check that swift and other command-line utilities now reference the newly downloaded toolchain.

    $ xcrun -f swift
    /Users/alandragomirecky/Library/Developer/Toolchains/swift-LOCAL-2019-12-10-a.xctoolchain/usr/bin/swift

    You have to have Xcode installed. Otherwise, xcrun won't find the toolchain.

Running an example

  1. Checkout this repository:

    $ git clone https://github.com/swift-embedded/swift-embedded
  2. Go to a directory with some example app and compile it:

    $ cd swift-embedded/examples/Blinky
    $ cross build
  3. Flash and run the application. One option is using the openocd (brew install openocd):

    In one terminal, run openocd (it connects to your board and starts a gdb server)

    $ openocd -f board/st_nucleo_f4.cfg

    And in second, load your application to the board and start it:

    $ xcrun arm-none-eabi-gdb .build/debug/Blinky -ex 'tar ext :3333' -ex 'load'

Using the Swift Package Manager and the cross utility

The Swift Package Manager is fully supported and is part of the pre-built baremetal toolchain. Furthermore, it should be possible to use any existing package for your baremetal application as long as it does not depend on some unsupported library (e. g. Foundation).

One thing to keep in mind is that running swift build builds your application for the computer you are running the command at. To cross-compile the application for some baremetal device, you would have to create a destination.json file specifying all the cross-compilation settings and run swift build --destination destination.json.

Creating the destination.json file is not a trivial task, and always having to add --destination destination.json gets tedious quite quickly. Both those things are to be solved by the cross utility. It works as follows:

  1. You create a Cross.toml next to your Package.swift file. Its content can be as simple as:

    target = "STM32F439ZI"
  2. Running cross build then a) automatically creates the needed destination.json file in the build directory and b) invokes swift build with the proper --destination flag.

What IDEs are supported?

  • Xcode is not (it does not support the newly added baremetal platform and its extensibility is very limited).
  • However, the toolchain contains modified sourcekit-lsp, therefore you should be able to use any editor with LSP support!
    • Visual Studio Code

      • For autocompletion, install sourcekit-lsp extension and set the toolchain's and sourcekit-lsp's paths in settings:

        "sourcekit-lsp.serverPath": "/Path/to/toolchain/swift-LOCAL-2020-01-04-a.xctoolchain/usr/bin/sourcekit-lsp",
        "sourcekit-lsp.toolchainPath": "/Path/to/toolchain/swift-LOCAL-2020-01-04-a.xctoolchain",
      • To integrate openocd and arm-none-eabi-gdb into vscode, you can use the Cortex-Debug extension. Example configuration:

        {
            "cwd": "${workspaceRoot}",
            "executable": "./.build/debug/Blinky",
            "name": "Debug Microcontroller",
            "request": "launch",
            "type": "cortex-debug",
            "servertype": "openocd",
            "configFiles": ["board/st_nucleo_f4.cfg"]
        }

        arm-none-eabi-gdb does not understand Swift, so you won't be able to read Swift variables etc.

    • Vim

      • I use coc.nvim with the following settings:

            "languageserver": {
                "swift": {
                    "command": "xcrun",
                    "args": [
                        "sourcekit-lsp"
                    ],
                    "filetypes": [
                        "swift",
                        "c",
                        "cpp"
                    ],
                    "initializationOptions": {},
                    "settings": {},
                    "rootPatterns": [
                        "Cross.toml"
                    ],
                    "requireRootPattern": true
                }
            ...

        Make sure to have the TOOLCHAINS environment variable set!