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Game engine
Game engines are software frameworks for game development. Game engines do the heavy lifting for developers so they can focus on other aspects of game development.
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In d2common/d2datautils
we should have unit tests for all methods of StreamReader
and StreamWriter
.
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Is there a way, built-in already, to take the initial game state and step through the log to receive a G object back at each step?
I see the ability to do this in debug, but how can we do this in the client regular user interface? The use case is, being able to rewind time to review previous moves, especially after loading the page mid-game.
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Bevy version
v0.4.0
Operating system & version
macOS 10.15.7
What you did
use bevy::prelude::*;
fn main() {
App::build()
.add_plugins(DefaultPlugins)
.add_startup_system(setup.system())
.run();
}
fn setup(commands: &mut Commands, asset_server: Res<AssetServer>) {
commands
.spawn(CameraUiBundle::default())
Description
The documentation for InputHandler::action_is_down
says:
/// Returns true if any of the actions bindings is down.
///
/// If a binding represents a combination of buttons, all of them need to be down.
pub fn action_is_down<A>(&self, action: &A) -> Option<boo
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This is the state of the examples for v1.0.0, compiled by @oboingo (xx_light_xx on Discord), some needs fixing and others work fine already.
Examples (- [x] = working)
- animations
Works on android, web - asesprite
Fails on web: sprite_animation.dart, line 167
Error: Expected a value of type 'Map<String, Map<String, dynamic>>', but got one of type '_Jso
[1.0.0] Update docs
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Use Case
As a developer, I want to join a multiplayer server as a new user, as if I were joining it for the first time. Even though I had previously logged in to it with this client.
I tried changing my "Player Name" in the player settings. That changed the way my name displays, but still connects me to my previous character.
Discussion
This can be done by removing the `security.
Release Type: Github
Describe the bug
Adding an instancing component and then a model component crashes the instancing processor.
To Reproduce
Steps to reproduce the behavior:
- Add instancing component to an entity,
- Add model component to the same entity
- Exception time
Expected behavior
It should not crash.
Screenshots
If applicable, add screenshots to
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- Wikipedia
- Wikipedia
Required skills: Cython
Difficulty: Medium
Animation frames from AoE2 graphics files are packed into a texture atlas by the openage converter. We use bin packing to find the optimal arrangement (= smallest atlas dimensions) of the frames in the atlas. Bin packing becomes computationally intensive if a lot of frames are packed (look