Add WebGL and WebGL 2.0 profiles to zopengl #627
Merged
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Hi!
I've been using a few of the zig-gamedev libraries in my own engine project.
Recently I've created a proof of concept port to the web using SDL2 and emscripten. In order to get WebGL rendering working, I've added a new "web" compatibility profile to
zopengl
which enables and loads the specific subset of GL ES marked compatible by the WebGL standards.Is this something you would be interested in having upstream?
Once #480 is complete, I'm happy to also contribute a sample using SDL + Emscripten + WebGL 2 in tandem.