BREAKING: changed zd3d12 create*ShaderPipeline and MipmapGenerator to require shader bytecode #559
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Removes all
std.fs.openFileAbsolute
out ofzd3d12.zig
, but there still remain indirect file loading viagctx.wic_factory.CreateDecoderFromFilename
anddds_loading.zig
Can be improved by extracting
csGenerateMipmaps
out ofsamples/common/src/hlsl/common.hsls
and put it into zd3d12 with a shader compilation step template.fixes #556