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src/main/java/com/fishercoder/solutions/_130.java

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@@ -29,7 +29,7 @@ public static class Solution1 {
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/**
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* I won't call this problem hard, it's just confusing, you'll definitely want to clarify what
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* the problem means before coding. This problem eactually means: any grid that is 'O' but on
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* the problem means before coding. This problem actually means: any grid that is 'O' but on
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* the four edges, will never be marked to 'X'; furthermore, any grid that is 'O' and that is
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* connected with the above type of 'O' will never be marked to 'X' as well; only all other
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* nodes that has any one direct neighbor that is an 'X' will be marked to 'X'.

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