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We should probably rename all the position_<axis> properties to offsets since that's where the WorldObject is placed and does not indicate the buffer data, ex. positions geometry.
realized when doing #498 that this can get confusing
Maybe have:
classGraphic@offset.setterdefoffset(self, offset: tuple[float, float, float]):
x, y, z=offsetself.world_object.world.x=x
...